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Introduction to 3D Game …ogramming with DirectX 12
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Introduction-to-3D-Game-Programming-with-DirectX-12.ISO
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Chapter 1 Vector Algebra
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2016-03-02
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16-bit (7,897 colors)
ocr:
I - : CWindowsisystem32/cmd.exe XMUectorAbs(U) - - (2, 1, - 3, 2.5) XMUectorCos(W) - (1, 0.707107, 3.62253e-008, -1) XMUectorLog(u) ( (0, 1, 2, - 3) XMUectorExp(p) - (4, 4,2,1) XMUectorPow(U, p) - (1, 4,4,1) XMUectorsgrt(u) - (1, - 1.41421, 2, 2.82843) XMUectorSwizzle(u, 2, 2, 1, 3) = (4, 4, 2, 8) XMUectorSwizzle(u, 2, 1, 0, 3) = (4, - 2, 1, 8) xwUectormultipigtu, v) - (-2, - 2, -12, 20) AwUectorsaturate(q, - - (1,0, 0.5, 0.1) XMUectorMin(p, V - (-2, - 1, - -3,0) XMUectorMax(p. v) ( (2, 2, - 1, 2.5) Press any key to continue